Skate Bums
Skate Bums is a game I created with my friend Danny Masalkovski, and essentially a love letter to our childhood. A nostalgia-fuelled skateboarding game inspired by the 90s, reimagined for today.
As a two-person indie team, I led the game design, UX/UI, gameplay mechanics, level design and creative direction, while Danny handled programming and development.
Our first venture into indie game development, it's been full of surprises, challenges and plenty of learning. But I've loved every minute of it.
It's out now on Nintendo Switch!
Creative direction
Game design
Story writing
Character design
Illustration
Animation
UX design
UI design
Sound design
Music direction
Trailer
Teaser trailer
Accessible skateboarding
One of our goals with Skate Bums was to create a skateboarding game that was approachable and fun for players of all ages and skill levels. Traditional skateboarding games can be quite technical, so we wanted to simplify the controls without sacrificing the depth and satisfaction of mastering the game.
We designed a unique system where players use the thumbstick to perform tricks, hold B to grind, and chain combos by jumping between grinds. The combo system rewards variety and experimentation, creating an experience that's easy to pick up but offers plenty of room to develop skills and master.
What reviewers said
“It took a bit to get used to, but once it clicked for me, it felt smooth like butter, making the platforming very fun and rewarding and giving you that ‘just one more level’ feeling.”
- Switchaboo, Skate Bums review